![]() ![]() Also, would it be possible to create sunlamps, because torches don't seem to affect them anymore.Ĭode: Select all if minetest. I think it would be best if your mushroom crops dropped spores just like wheat and cotton drop seeds. Trade items for random stuff from your villagers, recruit mounts and warriors. Adds the possibility to build living Villages in your Minetest Game world. The abm interval is set to 10 instead of 90 to show rapid growing. Joined: Thu 3:29 pm Mod Wilhelmines People people by Liil Tue 8:07 am BETA V 0.5 screenshot.png Based on Mobs Redo. So long as you end your plant on 8 it stops growing. I've included the default wheat and cotton templates as an example and added a mushroom with only 4 levels of growth to show how it all works (mushroom_5 to mushroom_8). farming.TenPlus1 wrote:I know this should be in the mod section but since it's built-into the game I've placed it here as a NEW feature to be considered for inclusion in the game itself, also for simplicity in creating new food items in a mod.īasically it works in the same way as the farming mod but uses the group to determine if a plant, crop or food needs to grow and a single abm for ALL plants using that group is called to make them grow from say wheat_1 to wheat_8 (8 being it fully grown).minetest.register_node("farming:carrot_8", py(def)).minetest.register_craftitem("farming:carrot",. ![]() Original textures from PixelBox texture pack. ![]()
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